SilverMind

SilverMind

Improving Seniors' Medicine Taking Experience

Improving Seniors' Medicine Taking Experience

Overview

Overview

This is a course project I did in 2022. I led a team of 4 from discovering the problem, doing user research to understand our potential users, ideating design solutions to bridge the gap, testing our prototype, to evaluating our final design. Our solution, Silvermind, is an app designed to assist the seniors with taking their daily medications.

This is a course project I did in 2022. I led a team of 4 from discovering the problem, doing user research to understand our potential users, ideating design solutions to bridge the gap, testing our prototype, to evaluating our final design. Our solution, Silvermind, is an app designed to assist the seniors with taking their daily medications.

My role

Led UX Research

Led UX Design

Led User Testing

Prototyping

Duration

10 weeks

Tools

Figma

Figjam

Google Excel (Card Sorting Data)

My Role

Led UX Research

Led UX Design

Led User Testing

Prototyping

Duration

10 weeks

Tools

Figma

Figjam

Google Excel (Card Sorting Data)

What’s the Problem?

What’s the Problem?

1/5 of the seniors take above 5 medications.

1/5 of the seniors take above 5 medications.

Research shows 1/5 of older adults take five or more medicine each day, including prescriptions, over-the-counter (OTC) medicine and dietary supplements.

7/10 of older adults take at least one medicine.

Research shows 1/5 of older adults take five or more medicine each day, including prescriptions, over-the-counter (OTC) medicine and dietary supplements.

7/10 of older adults take at least one medicine.

Research shows 1/5 of older adults take five or more medicine each day, including prescriptions, over-the-counter (OTC) medicine and dietary supplements.

7/10 of older adults take at least one medicine.

55% of the seniors don’t take their medicine according to the doctor’s instructions.

55% of the elderly don’t take their medicine according to the doctor’s instructions.

Being on too many medications can lead to risks of drug interactions and complex side effect symptoms when the instructions are not followed.

Some major reasons of violating instructions include forgetting to take the medicine and

not refilling the medicine.

Being on too many medications can lead to risks of drug interactions and complex side effect symptoms when the instructions are not followed.

Some major reasons of violating instructions include forgetting to take the medicine and

not refilling the medicine.

How Might We Help the Seniors Take their Medicine Following Instructions and Live a Healthy Life?

How Might We Help the Seniors Take their Medicine Following Instructions and Live a Healthy Life?

SilverMind

FINAL DESIGN

How we get to SilverMind?

How we get to SilverMind?

DESIGN PROCESS

This is an overview of how we got to SilverMind and what design mindsets led the decisions along the way.

This is an overview of how we got to SilverMind and what design mindsets led the decisions along the way.

We analyzed 8 products chosen based on our criteria.


Our criteria:

Products that provide medication reminders and medication information.

Not limiting to products targeting towards the seniors.


The features we focused on are adding medication, medication information and medication reminders. Besides features, since we aim to focus on the elderly’s medicine intake experience, we also focus on accessibility and information architecture aspect.



Key Takeaways:

Most of the medication management apps are not geared at seniors, while the one with strong accessibility is too simple with limited function and information (e.g. drug interaction and side effects).

We analyzed 8 products chosen based on our criteria.


Our criteria:

Products that provide medication reminders and medication information.

Not limiting to products targeting towards the seniors.


The features we focused on are adding medication, medication information and medication reminders. Besides features, since we aim to focus on the elderly’s medicine intake experience, we also focus on accessibility and information architecture aspect.



Key Takeaways:

Most of the medication management apps are not geared at seniors, while the one with strong accessibility is too simple with limited function and information (e.g. drug interaction and side effects).

What are the Existing Solutions?

COMPETITIVE AMALYSIS

Understanding Experience and Pain Points

Understanding Experience and Pain Points

USER INTERVIEW

USER INTERVIEW

We want to start with understanding users. To better understand how seniors take their medicine, we decided to conduct 1 on 1 semi-structure interview to dive into their experience, and understand the pain points and needs along their medicine-taking process.


To avoid biased results, we interviewed 4 participants in our target age range (65+) with mixed ages (65-92) and mixed levels of technology proficiency. Our interview questions encompassed two themes: (1) medication taking experience, and (2) app usage. Considering seniors may take more time to learn a new app, we include app usage related questions to ensure our design is accessible to seniors.

We want to start with understanding users. To better understand how seniors take their medicine, we decided to conduct 1 on 1 semi-structure interview to dive into their experience, and understand the pain points and needs along their medicine-taking process.


To avoid biased results, we interviewed 4 participants in our target age range (65+) with mixed ages (65-92) and mixed levels of technology proficiency. Our interview questions encompassed two themes: (1) medication taking experience, and (2) app usage. Considering seniors may take more time to learn a new app, we include app usage related questions to ensure our design is accessible to seniors.

We want to start with understanding users. To better understand how seniors take their medicine, we decided to conduct 1 on 1 semi-structure interview to dive into their experience, and understand the pain points and needs along their medicine-taking process.


To avoid biased results, we interviewed 4 participants in our target age range (65+) with mixed ages (65-92) and mixed levels of technology proficiency. Our interview questions encompassed two themes: (1) medication taking experience, and (2) app usage. Considering seniors may take more time to learn a new app, we include app usage related questions to ensure our design is accessible to seniors.

What we learned from users?

App Usage

Medicine Taking Experience

Finding #1

Seniors take their medication with set routines, but have trouble remembering when their schedule changes or new medicines are prescribed.

Finding #2

Information seniors care for current medicine and new medicine differs:

New - drug interaction & dietary concerns

Current - need to know when to refill

Finding #3

Seniors can easily forget whether they have taken the medicine or not.

Finding #4

Seniors want to track their side effects and know what have caused the symptoms.

Grouping data through affinity diagram

Grouping interview data through affinity diagram, we concluded findings into two aspects:

Medicine Taking Experience

App Usage

Finding #1

Barriers relate to Health Condition:

Physical - eye health, not being as agile as before

Mental - memory loss

Finding #2

Users feel frustrated about getting information they want when using a new app.

Busy interface with too many choices

Information is scattered in different sections

Unclear graphics and icons

Takeaways:

Considering complexity of info in different areas (side effect, drug interaction, instructions, etc), further research on information architecture and icon design is needed.

Creating Personas

We created two personas. The user stories enable us to keep user in mind while making design decisions and ideating solutions.

We created two personas. The user stories enable us to keep user in mind while making design decisions and ideating solutions.

Main differences between two personas come with their pain points:

  • Albert feel most frustrated about forgetting to take medicine and not getting trusted info.

  • Helen feel most frustrated about organizing medicine information, such as drug interaction and refill dates.

Main differences between two personas come with their pain points:

  • Albert feel most frustrated about forgetting to take medicine and not getting trusted info.

  • Helen feel most frustrated about organizing medicine information, such as drug interaction and refill dates.

Creating Personas

We created two personas. The user stories enable us to keep user in mind while making design decisions and ideating solutions.

We created two personas. The user stories enable us to keep user in mind while making design decisions and ideating solutions.

Main differences between two personas come with their pain points:

  • Albert feel most frustrated about forgetting to take medicine and not getting trusted info.

  • Helen feel most frustrated about organizing medicine information, such as drug interaction and refill dates.

Main differences between two personas come with their pain points:

  • Albert feel most frustrated about forgetting to take medicine and not getting trusted info.

  • Helen feel most frustrated about organizing medicine information, such as drug interaction and refill dates.

What we learned from users?

DATA ANALYSIS

Grouping interview data through affinity diagram, we concluded findings into two aspects:

  • Medicine Taking Experience

  • App Usage

Next, we utilized what we learned from users to brainstorm design points along medicine taking process. Besides the findings we summarized, we also considered the needs mentioned repeatedly from users.



Add New Medication

“It would be great if I don’t need to enter medicine on my own.”


“I cannot remember the name of my med. I’m more familiar with its appearance and what’s it for.”


“I worry about drug interaction when a new med is added”


#1 Multiple Ways to Add Med

Enable multiple ways to add medicine

Importing prescriptions from EHR

Scan with barcode

Manually add

#2 Emphasize drug interaction when adding new medicine

#3 Reduce cognitive load needed when manually adding medicine

Having routine data saved, users don’t need to fill in the exact time but whether it’s before/after meal/bed time.

Users can search for medicine with appearance and purpose

Access Medication Information

“I don’t like a long list of information when most of them aren’t what I want.”


“I want to track my side effects and know what’s it.”


“I feel it helpful to connect with doctor or trustful pharmacist.”



#1 Simplify Info Presentation

Avoid over-one-page info

Group with topics

Highlight important info

#2 Side Effect Tracking

Users can record their side effects

Taking Medicine

“Sometimes I forget if I’ve taken the med or not.”


“I usually take them before meal or when I get up, so I won’t forget.”

#1 Medication Reminders Linked to Users’ Daily Schedule

#2 Consolidate users’ memory of taking medicine

Checklist

Message after taking message

Ideation!

IDEATING - PROTOTYPING

We conducted card sorting and icon sorting with our target users to better understand how they want the information be structured and what icons can best label the information.

We conducted card sorting and icon sorting with our target users to better understand how they want the information be structured and what icons can best label the information.

Users prefer icons that were representive of real world symbols, e.g.

Pharmacist Team :

Doctor :

Select EHR :

To start, based on our competitive analysis into current apps and interviews with users, we came up with our first version of content inventory. From which, we included 21 items that represent the main content and made them into individual cards. Next, we selected two users from out target age range with different tech proficiency.





As we learned that seniors feel confused about icons, we decided to conduct simple icon sorting to validate our icon design. To prepare, we selected three icon ideas from standard icon kits for each key term.

During the session, we ask users to decide which icon best fit the key term.

How we Design Information Architecture?

How we Design Information Architecture?

CARD SORTING

Prepare for Card-Sorting

Prepare for Card-Sorting

Prepare for Card-Sorting

Individual Open Card Sorting

How the session works?

How the session works?

How the session works?

To prevent users interfering each other, we decided to do individual card sorting. We conducted hybrid card sorting using Figma. To make sure users can smoothly complete the session, we had one member stay beside them to provide direct instruction and assistant in case they encounter tech issues or other problems.

Users group cards they believe belong together

Users name each group

We ask questions about the reasons behind the sorting result

We make clear purpose of the session and instructions

Analyzing Results

Analyzing Results

We calculated the percentage of each match to drive our decision. However, due to time restrictions, we have only two participants, and cannot decide from the percentage when conflicts happen. Eventually, we decided to discuss in group to reach agreement for each conflict based on our understanding of users. We further marked the conflicts and for attention in later user testing.





Takeaways

#1 Update our content inventory and build information architecture.

#2 Questions users expect to ask between doctors and pharmacist team differs. Therefore, we decided to design two ends of connect (doctor & pharmacist) within chat feature.

How about Icons?

ICON SORTING

As we learned that seniors feel confused about icons, we decided to conduct simple icon sorting to validate our icon design. To prepare, we selected three icon ideas from standard icon kits for each key term.

During the session, we ask users to decide which icon best fit the key term.

Besides finalizing our icon design, we gained two learnings that help up with future design decision:

Besides finalizing our icon design, we gained two learnings that help up with future design decision:

Takeaways

Users prefer icons that were representive of real world symbols, e.g.

Pharmacist Team :

Doctor :

Select EHR :

Users prefer icons that look similar to commonly used apps

Side effect / Drug interaction :

My Medication :

To prevent users interfering each other, we decided to do individual card sorting. We conducted hybrid card sorting using Figma. To make sure users can smoothly complete the session, we had one member stay beside them to provide direct instruction and assistant in case they encounter tech issues or other problems.

Individual Open Card Sorting

A screenshot of our card sorting session

Result of two card sorting sessions

We calculated the percentage of each match to drive our decision. However, due to time restrictions, we have only two participants, and cannot decide from the percentage when conflicts happen. Eventually, we decided to discuss in group to reach agreement for each conflict based on our understanding of users. We further marked the conflicts and for attention in later user testing.





#1 Update our content inventory and build information architecture.

#2 Questions users expect to ask between doctors and pharmacist team differs. Therefore, we decided to design two ends of connect (doctor & pharmacist) within chat feature.

Takeaways

Takeaways

How about Icons?

ICON SORTING

Besides finalizing our icon design, we gained two learnings that help up with future design decision:

Users prefer icons that look similar to commonly used apps

Side effect / Drug interaction :

My Medication :

Users are encouraged to think aloud while moving the cards.

Testing and Iterating

USER TESTING | ITERATION

After brainstorming design points, we created lo-fi wireframes and did user testing with two seniors.

RESEARCH DESIGN

Type: Hybrid Usability Testing

Research Team: Two Facilitators & One Notetaker

1 stayed in person with users for giving direct assistance;

1 remote facilitator for guiding the user testing and asked follow-up questions (me)

1 remote notetaker

Test Location: User’s Home

Equipment: Laptop (Figma)

Participants: 2 participants

Process:

Proficient tech user

68, Male

Facilitator gives Instructions

Facilitators ask follow-up questions after observing each task to learn their thought process

Users read task scenarios and descriptions

Users perform the task

67, Female

Some tech proficiency

*Repeat 6 times for six tasks

Users are encouraged to think aloud, to understand their thought process and feelings

What We Changed?

Problem #1

Users tend to first look for information on homepage by tapping on the block.

Tapping on block and checkbox both are for checking, not for med info.

BEFORE

Problem #2

Users are not used to reading military time.

Problem #1

When setting up time schedule, users do not notice drug interaction warning when setting up the time of taking meds.

Problem #2

Users tend to forget when to end taking the medicine and would like the app to notify them.

Problem #3

Users would like the app to learn from them when their schedule change.

Problem #1

Users find refill info on medicine page and would like to refill there, conflicting with card-sorting result.

Separate block and checkbox.

Tap the block for easy view med info

Tap the checkbox for checking the check box

Click warning icon to recap.

AFTER

Solution #1

Besides finding info from “Medicine” page, also allow users to find info on homepage.

Solution #2

Change time display to standard time.

Solution #1

Design pop-ups with action needed to grab users’ attention without leaving the context.

Following Hick’s Law, I disable options that would cause drug interaction to simplify decision-making process.

Solution #2

Design easy way for users to set up end time.

Instead of letting users to remember the exact date, automatically apply end date based on users’ choice of duration

Solution #3

Once users change the time when adding medicine, ask if they want to save to their routine profile.

Solution #1

Users can see the “need refilled” message on the medicine overview page.

I decided to unify the icon use for refill, side effect, and drug interaction to lower users’ cognitive load of recognizing icons.

Access Medicine Information

Access Medicine Information

Manually Adding Medicine

Refill Medicine

Testing and Iterating

USER TESTING | ITERATION

After brainstorming design points, we created lo-fi wireframes and did user testing with two seniors.

RESEARCH DESIGN

Type: Hybrid Usability Testing

Research Team: Two Facilitators & One Notetaker

1 stayed in person with users for giving direct assistance;

1 remote facilitator for guiding the user testing and asked follow-up questions (me)

1 remote notetaker

Test Location: User’s Home

Equipment: Laptop (Figma)

Participants: 2 participants

Process:

Users are encouraged to think aloud, to understand their thought process and feelings

Solution #2

Design easy way for users to set up end time.

Instead of letting users to remember the exact date, automatically apply end date based on users’ choice of duration

BEFORE

Problem #2

Users tend to forget when to end taking the medicine and would like the app to notify them.

What We Changed?

Tapping on block and checkbox both are for checking, not for med info.

BEFORE

Problem #1

Users tend to first look for information on homepage by tapping on the block.

Users are not used to reading military time.

Problem #2

AFTER

Solution #2

Change time display to standard time.

Solution #1

Besides finding info from “Medicine” page, also allow users to find info on homepage.

Separate block and checkbox.

  • Tap the block for easy view med info

  • Tap the checkbox for checking the check box

Problem #1

When setting up time schedule, users do not notice drug interaction warning when setting up the time of taking meds.

BEFORE

Problem #1

Users find refill info on medicine page and would like to refill there, conflicting with card-sorting result.

BEFORE

Solution #3

Once users change the time when adding medicine, ask if they want to save to their routine profile.

Solution #1

Design pop-ups with action needed to grab users’ attention without leaving the context.

Following Hick’s Law, I disable options that would cause drug interaction to simplify decision-making process.

Click warning icon to recap.

AFTER

Refill Medicine

Access Medicine Information

Manually Adding Medicine

Problem #3

Users would like the app to learn from them when their schedule change.

Solution #1

Users can see the “need refilled” message on the medicine overview page.

I decided to unify the icon use for refill, side effect, and drug interaction to lower users’ cognitive load of recognizing icons.

AFTER

Access Medicine Information

User Story

Users can access medicine information through multiple ways.

  • On homepage, they can tap on the block for quick-view.

  • On medicine page, they can access detailed info and track their side effect.

Add Medicine

User Story

  • Users build their daily routine first time using the app.

Keeping in mind that many seniors are not agile enough to perform complicated actions on phone, I keep the actions simple

Given that seniors feel overwhelmed with too many information on single page, I minimize the actions needed in each step

Take Medicine

User Story

Users get notification from the app. After taking the medicine, users need to check the box. Then, they will see a pop-up, as well as the colored clock and progress line. These designs are for consolidating their memory.

Final Design

Onboarding + Daily Routine Building

User Story

  • Users build their daily routine first time using the app.

Provide suggested options for saving users' cognitive effort while also allow them to set up customized options

Review selections in the last step to allow double checking

Access Medicine Information

User Story

Users can access medicine information through multiple ways.

  • On homepage, they can tap on the block for quick-view.

  • On medicine page, they can access detailed info and track their side effect.

Add Medicine

User Story

  • Users build their daily routine first time using the app.

Keeping in mind that many seniors are not agile enough to perform complicated actions on phone, I keep the actions simple

Given that seniors feel overwhelmed with too many information on single page, I minimize the actions needed in each step

Take Medicine

User Story

Users get notification from the app. After taking the medicine, users need to check the box. Then, they will see a pop-up, as well as the colored clock and progress line. These designs are for consolidating their memory.

Final Design

Onboarding + Daily Routine Building

User Story

  • Users build their daily routine first time using the app.

Provide suggested options for saving users' cognitive effort while also allow them to set up customized options

Review selections in the last step to allow double checking

If I have more time…

What's next?

What could be better?

Test with More Users

Design with Real Data

Should not limit to digital solutions but to explore different form of solutions

Due to time limitation, we only did user testing with two users. If having more time, it's critical to recruit more users with different medicine-taking habbit screening with survey. With more diverse participants, we will be able to iterate our design with more solid foundation.

Limited by time and resource, we did not consider real data while designing our product, which is something we can improve. Given how complex the medicine information is, it's essential to work with professionals and content designer.

What I learned from interviewing with seniors?

Due to the course requirement, we decided our solution between app and website and did not explore other form of solutions. However, in the interviews, some seniors mentioned they have their own ways (eg. paper checklist, medicine box) to solve the problem. Given that, I learned that it's always important to explore different possibilities to find the most helpful solution before digging in design. If I can do differently, I would create some experience prototypes not limited to digital solutions and test with seniors to understand which would be the best to improve their medicine-taking experience.

From this project, I have three learnings when it comes to interviewing the seniors:

  1. First, it's challenging for them to understand specific questions and terms. I learned to rephrase questions in different ways when they cannot understand them. Also, it's important to use simple language rather than slangs.


  2. Second, it's challenging for them to recall memories when asking too narrow and specific question. Instead, asking more open-ended questions could help. For example, when I asked them to walk me through the latest experience, they brought up more details about their experience and the feelings they had at that moment.


  3. Last but not least, always be patient and respectful. I found that the seniors tend to take longer time to process the questions. It's critical to not interrupting them and let them finish their thoughts.

We analyzed 8 products chosen based on our criteria.


Our criteria:

Products that provide medication reminders and medication information.

Not limiting to products targeting towards the seniors.


The features we focused on are adding medication, medication information and medication reminders. Besides features, since we aim to focus on the elderly’s medicine intake experience, we also focus on accessibility and information architecture aspect.



Key Takeaways:

Most of the medication management apps are not geared at seniors, while the one with strong accessibility is too simple with limited function and information (e.g. drug interaction and side effects).

What are the Existing Solutions?

COMPETITIVE AMALYSIS

Next, we utilized what we learned from users to brainstorm design points along medicine taking process. Besides the findings we summarized, we also considered the needs mentioned repeatedly from users.



#1 Multiple Ways to Add Med

Enable multiple ways to add medicine

  • Importing prescriptions from EHR

  • Scan with barcode

  • Manually add

#2 Emphasize drug interaction when adding new medicine

#3 Reduce cognitive load needed when manually adding medicine

Having routine data saved, users don’t need to fill in the exact time but whether it’s before/after meal/bed time.

Users can search for medicine with appearance and purpose

Add New Medication

“It would be great if I don’t need to enter medicine on my own.”


“I cannot remember the name of my med. I’m more familiar with its appearance and what’s it for.”


“I worry about drug interaction when a new med is added”


Access Medication Information

“I don’t like a long list of information when most of them aren’t what I want.”


“I want to track my side effects and know what’s it.”


“I feel it helpful to connect with doctor or trustful pharmacist.”



Taking Medicine

“Sometimes I forget if I’ve taken the med or not.”


“I usually take them before meal or when I get up, so I won’t forget.”

Ideation!

IDEATING - PROTOTYPING

#1 Simplify Info Presentation

  • Avoid over-one-page info

  • Group with topics

  • Highlight important info

#2 Side Effect Tracking

Users can record their side effects

#1 Medication Reminders Linked to Users’ Daily Schedule

#2 Consolidate users’ memory of taking medicine

  • Checklist

  • Message after taking message

If I have more time, what's next? What can be better?

Test with More Users

Design with Real Data

Should not limit to digital solutions but to explore different form of solutions

Due to time limitation, we only did user testing with two users. If having more time, it's critical to recruit more users with different medicine-taking habbit screening with survey. With more diverse participants, we will be able to iterate our design with more solid foundation.

Limited by time and resource, we did not consider real data while designing our product, which is something we can improve. Given how complex the medicine information is, it's essential to work with professionals and content designer.

What I learned from interviewing with seniors?

Due to the course requirement, we decided our solution between app and website and did not explore other form of solutions. However, in the interviews, some seniors mentioned they have their own ways (eg. paper checklist, medicine box) to solve the problem. Given that, I learned that it's always important to explore different possibilities to find the most helpful solution before digging in design. If I can do differently, I would create some experience prototypes not limited to digital solutions and test with seniors to understand which would be the best to improve their medicine-taking experience.

From this project, I have three learnings when it comes to interviewing the seniors:

  1. First, it's challenging for them to understand specific questions and terms. I learned to rephrase questions in different ways when they cannot understand them. Also, it's important to use simple language rather than slangs.


  2. Second, it's challenging for them to recall memories when asking too narrow and specific question. Instead, asking more open-ended questions could help. For example, when I asked them to walk me through the latest experience, they brought up more details about their experience and the feelings they had at that moment.


  3. Last but not least, always be patient and respectful. I found that the seniors tend to take longer time to process the questions. It's critical to not interrupting them and let them finish their thoughts.

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